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Rogue legacy console commands
Rogue legacy console commands






Instantly teleport to a selected area anywhere in the game world. Teleports the player to the target marker of the current quest. You will see a (1) if it’s complete and a (0) if it’s incomplete. The game checks to see if the current quest has been completed. You essentially end the game without seeing the ending.Īutomatically finish the currently active quest. This command sort of breaks the game by completing every single quest, even ones you have not accepted. The following Fallout New Vegas console commands all have to do with completing quests, or bypassing different objectives. Quest Relevant Commands Quest Relevant Commands.

#Rogue legacy console commands full#

Unfortunately, we cannot list all IDs in the game here because they number in the thousands.īut with all of that out of the way, let’s jump into the full list of Fallout New Vegas console commands. You can also find out the unique ID of anything in the game by simply clicking on it when the Console is open.

rogue legacy console commands

A full list of quest, NPC and item IDs can be found on the official Fallout New Vegas wiki. I would also like to clarify that when words like ‘Quest ID’ or ‘Form ID’ are mentioned in the article, we are highlighting the space where you would specify your own required parameters. Similar Articles: Fallout New Vegas: Veronica Companion Guide. You can input all of the commands here, and then press Enter to activate them. Pressing this will cause the game to pause, and a text bar will appear in the bottom left corner of the screen. This is usually found right below the Esc key on most keyboards. Now they can open up the Console by pressing the tilde (~) key. However, I do not think that should be necessary.In order to use console commands, players first have to boot up the game and either load a save or start a new game.

rogue legacy console commands

I found one way to work around this issue: remove the kernel module responsible for the touchpad. However, because there are no additional or wrong js or event devices present and no other program recognizes the touchpad as joypad I am of the opinion that the game is at fault. Yet the touchpad still works and is recognized by Rogue Legacy. Looking at parent device '/devices/platform/i8042/serio4/input/input25':ĪTTRS="" Looking at device '/devices/platform/i8042/serio4/input/input25/event18': It prints for every deviceįound, all possible attributes in the udev rules key format.Ī rule to match, can be composed by the attributes of the deviceĪnd the attributes from one single parent device. Udevadm info starts with the device specified by the devpath and then I could not get the vendor or product id the usual way: No cigar, and I remember why I hate writing udev rules. Other things I have tried that correctly do not find a joystick: Input device name: "SynPS/2 Synaptics TouchPad"Ĭomparing that to my mice I guess the game or mono or FNA may look for events like ABS_X and assume that devices that support those events are joypads. Input device ID: bus 0x11 vendor 0x2 product 0x7 version 0x1b1 Here is what evtest says about the touchpad:

rogue legacy console commands

Why it thinks that the touchpad is a joystick I do not know. Fall back to standard VSync.Īdding language dictionary for language: English Without any gamepad plugged in there is no /dev/js*.ĪL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"ĮXT_swap_control_tear unsupported. Thanks for your help, but this is not my problem.

rogue legacy console commands

Let me know what you think about using this workaround! You can obtain them by running the following command: You should be able to add the problematic touchpad using it's vendor and product hexadecimal IDs. It blacklists udev devices from being wrongly detected as joysticks. It seems like the issue with random devices being detected as joypads is quite common:Ī programmer from Brazil came up with a solution and shared it on GitHub: And indeed, the game reacts to the touchpad, but it's obviously unplayable this way.ĭoes someone know a fix or workaround? Hello hollunder, Yep, it looks like the game recognizes my touchpad as controller, which is really stupid. Here is part of the console output:Ĭontroller 0, SynPS/2 Synaptics TouchPad, will use generic MonoGameJoystick support.Ĭontroller 1, Xbox Gamepad (userspace driver), will use generic MonoGameJoystick support. I think I figured out what is going on, but it is really odd. I then plugged in the gamepad and restarted the game, yet the game does not recognize any button presses. I was confused because it showed the xbox buttons instead of keyboard keys even though I had no gamepad plugged in.






Rogue legacy console commands