

It reduces weapon recoil by 10%, weapon sway by 10%, increases melee damage by 15%, and increases Armor and Resistances by 10%.Gain 10% more Health when Berserk is active.

It reduces weapon recoil by 10%, weapon sway by 10%, increases melee damage by 15%, and increases Armor and Resistances by 5%.It reduces weapon recoil by 10%, weapon sway by 10%, increases melee damage by 10%, and increases Armor and Resistances by 5%.Increases max Stamina by 40% when Berserk is active.Gain 40% more Health when Berserk is active.Defeating enemies restores 5% max Health when Berserk is active.It reduces weapon recoil by 15%, weapon sway by 15%, increases melee damage by 15%, and increases Armor and Resistances by 10%.Defeating enemies restores 4% max Health when Berserk is active.All ranged attacks deal 20% more damage.Defeating enemies restores 3% max Health when Berserk is active.All ranged attacks deal 15% more damage.It reduces weapon recoil by 25%, weapon sway by 25%, increases melee damage by 5%, and increases Armor and Resistances by 5%.All ranged attacks deal 10% more damage.It reduces weapon recoil by 15%, weapon sway by 15%, increases melee damage by 5%, and increases Armor and Resistances by 5%.Berserk significantly boosts your strength and resilience. When landing, a shockwave will be released that damages nearby enemies based on falling distance. Superhero Landings can be achieved by jumping from an elevated area down to the ground. While Berserk is activated, it allows the use of Superhero Landings. Neutralizing enemies while Berserk is active will grant experience for the Athletics Skill in the Body Attribute. Some variants may increase the damage done by ranged weapons, while others will increase maximum Health. It is designed to be primarily used with projectile weapons and melee weapons.īy default, Berserk will decrease weapon recoil and weapon sway, and increase Armor and Resistances, and melee weapon damage. Berserk is a temporary status effect that can be activated on demand.
